← Back to all posts

Heliodex project update – July 2026

Published 13 August 2026 at 20:42
Updated 13 August 2026 at 20:42

Ahh, another monthly update. It's always nice to take a short break from work and write one of these things. Here's a collection of the most interesting things I've done since the last one!

Mercury

As expected, even more beta testers were removed this month, almost all were users who weren't active on the event team. The beta tester team is now about half of the size it was at peak size during Mercury 3. We actually seemed to have removed a few too many testers, and have ended up having to reinstate some mistakenly removed beta testers. Whoops! oh well

2 community members were selected to take on some more responsibilities as well. These include Noman as moderator & catalog assistant, and TroyTES as community manager. Both are beta testers which have contributed greatly to the project, and I'm sure they'll do a great job in their roles!

We're now actively working on integrating the new 2016 Client and Studio with Mercury. Once it's fully available, we plan to make it usable alongside the existing 2013 client. Configuration options have already been added in place settings for selecting a client era, and these are shown to users on the game page.

Taskmanager is working on compiling the 2016 Client, Studio, and RCCService, with Visual Studio 2012. We'd use the Aya source for this so we could compile with clang, if it hadn't already disappeared off the face of the earth, and also if taskmanager didn't hate it so much. These will be compiled for Windows to start with, so our Linux server deployments and Linux users will still need to use a compatibility layer.

We're already making some improvements to the 2016 source, including adding a dark mode (Thanks Qwen 3.8 Max!). Previously we were considering updating the included webview system so that the WIP Studio Site service for serving legacy browsers would no longer be required. However, this would necessitate an upgrade from Qt 4.8.5 to Qt 5 or 6, which we'd estimate to be a herculean task.

Once 2016 support is working, we plan to update the Orbiter or make a new system combining it and the RCCService proxy together. That is, it will handle both place launching (no longer with Studio) and image rendering, including place thumbnails in future. We'll probably discontinue the existing RCCService proxy at the same time, because it would be weird to have 2 different RCCService instances runinng on 2 different servers in the Mercury stack.

We moved the server hosting the Orbiter to a new server, again: 6 vCPUs / 16 GB ram / 160 GB disk. This should greatly increase the performance of gameservers, and be a stronger foundation for the future deployment of the 2016 RCCService. We were recommended Datalix and DataWagon as VPS providers by our community members, and Datalix was out of stock for the VPS size we needed, so thank you DataWagon!

I added a new item to the Mercury 3 release roadmap, relating to issue #463 on the state of image caching on the Site, or rather, the lack of it. Navigating to the homepage makes about 70-80 requests, every single time. I was originally considering some basic cache timeouts to fix this, though I'd like a more robust solution by indexing images by their file hash.

A couple other bugs were fixed, like #464 with the user->created->asset relation in the database. This is a temporary fix for naw and won't apply any more after the updated Economy service currently as a draft in #454 is merged.
We'd also like to do a database reset to clear some data such as old user accounts for users who are no longer beta testers.

Some updates were made to the Launcher. We updated it to use AvaloniaUI 12 and FuncUI 2.0.0, fixing issue tp-link-extender/MercuryLauncher#6 and checking off item 4/18 on our release roadmap! The launcher also now includes support for a new URI format, which includes the client era, allowing it to choose which joinscript to load and, in future, which client to launch.

Also the 2016 client uses a JSON payload to specify to the client which game to load. By convention it's still called a joinscript, though I don't like the term given that it's not a script, so I've been calling it the join configuration instead. We'll probably add similar payloads to the site soon for game serving and visits. I don't know what will happen to self-hosted servers after 2016 is made available on the Site.


After my experiments with Gleam last month, I continued thinking about the idea of client-server communication, by compiling the frontend to JS and the backend to BEAM. I then realised that I would probably be more likely to make this happen with a language I knew better, and that compiling the frontend to WebAssembly could be a better idea. As such, I did some experiments with Go, and ended up with successful client-server communication.

After that I decided to implement a simple reactive UI library, during which I relearned a lot about the nature of reactivity and reminded me of how my little 14-year-old mind was blown by Fusion almost 5 years ago.

Also I did end up going through some really old repos and adding screenshots, logos, or other information in the descriptions or READMEs.

Welp, it was mainly just work on Mercury this month. However, I promise I'll have at least a few more interesting projects to put in next month's update ;). Have a good (rest of your) August!

Other posts

Heliodex project update – June 2026

Details on changes to my projects during June 2026

Published 8 July 2026 at 06:37 #monthlyupdate

Heliodex project update – May 2026

May 2026 updates for Heliodex projects

Published 4 June 2026 at 17:01 #monthlyupdate

Welcome!

The first actually-official post of my blog.

Published 25 May 2026 at 01:56

Heliodex project update – April 2026

Project update for Heliodex projects in April 2026

Published 3 May 2026 at 02:02 #monthlyupdate

Heliodex project update – March 2026

March 2026 issue of the Heliodex project update

Published 6 April 2026 at 20:18 #monthlyupdate

Heliodex project update – February 2026

Monthly project update – February 2026

Published 4 March 2026 at 04:49 #monthlyupdate

Heliodex project update – January 2026

1st 2026 project updateee

Published 6 February 2026 at 00:42 #monthlyupdate

Heliodex project update – December 2025

Updates for Heliodex projects in December 2025

Published 12 January 2026 at 23:09 #monthlyupdate

Heliodex project update – November 2025

November 2025 Heliodex project update

Published 12 December 2025 at 20:17 #monthlyupdate

Heliodex project update – October 2025

Monthly update for October 2025

Published 9 November 2025 at 06:21 #monthlyupdate

Heliodex project update – September 2025

Another montly update for September 2025

Published 7 October 2025 at 12:58 #monthlyupdate

Heliodex project update – August 2025

Heliodex's monthly project update, for August 2025!

Published 9 September 2025 at 17:38 #monthlyupdate

Heliodex project update – July 2025

July 2025 Heliodex project update

Published 12 August 2025 at 22:48 #monthlyupdate

Heliodex project update – June 2025

Monthly Heliodex project update for June 2025

Published 13 July 2025 at 17:45 #monthlyupdate

Heliodex project update – May 2025

Project update for May 2025

Published 13 June 2025 at 13:43 #monthlyupdate

Heliodex project update – April 2025

Monthly update for Heliodex's projects, April 2025

Published 10 May 2025 at 04:19 #monthlyupdate

Heliodex project update – March 2025

Another monthly update to Heliodex projects for March

Published 10 April 2025 at 19:27 #monthlyupdate

Heliodex project update – February 2025

Heliodex monthly project update for February 2025

Published 10 March 2025 at 01:08 #monthlyupdate

Heliodex project update – January 2025

irst 2025 monthly Heliodex project update

Published 13 February 2025 at 17:38 #monthlyupdate

Heliodex project update – December 2024

Changes to Heliodex projects for the end of 2024

Published 14 January 2025 at 23:55 #monthlyupdate

Heliodex project update – November 2024

Update for projects by me for November 2024

Published 14 December 2024 at 07:15 #monthlyupdate

Heliodex project update – October 2024

actual October 2024 update

Published 13 November 2024 at 00:13 #monthlyupdate

Heliodex project update – September 2024

September* 2024 Heliodex projects update

Published 8 October 2024 at 00:31 #monthlyupdate

Heliodex project update – July/August 2024

Double July and August 2024 update by Heliodex

Published 8 September 2024 at 23:59 #monthlyupdate

Heliodex project update – June 2024

big June 2024 update for projects with Heliodex yeah

Published 12 July 2024 at 04:34 #monthlyupdate

Heliodex project update – May 2024

May 2024: more updates for projects by Heliodex

Published 7 June 2024 at 22:10 #monthlyupdate

Heliodex project update – April 2024

update 4 for 2024 for Heliodex projects in April

Published 14 May 2024 at 04:09 #monthlyupdate

Heliodex project update – March 2024

Heliodex projects update for 2024 March

Published 4 April 2024 at 07:49 #monthlyupdate

Heliodex project update – February 2024

update for Heliodex projects month of February 2024

Published 8 March 2024 at 23:50 #monthlyupdate

Heliodex project update – January 2024

first 2024 january Heliodex project update

Published 13 February 2024 at 04:13 #monthlyupdate

Heliodex project update – December 2023

final 2023 Heliodex project update

Published 13 January 2024 at 03:58 #monthlyupdate

Bootstrap considered harmful

Bootstrap considered harmful

Published 4 January 2024 at 15:10

Heliodex project update – November 2023

update information for Heliodex projects in November 2023

Published 11 December 2023 at 13:52 #monthlyupdate

Heliodex project update – October 2023

update to projects by Heliodex for October

Published 6 November 2023 at 02:41 #monthlyupdate

Heliodex project update – September 2023

late update to Heliodex projects for the month of September

Published 8 October 2023 at 18:31 #monthlyupdate

Heliodex project update – August 2023

update for August on projects by Heliodex

Published 2 September 2023 at 23:26 #monthlyupdate

Heliodex project update – July 2023

Heliodex projects July update

Published 4 August 2023 at 04:14 #monthlyupdate

Heliodex project update – June 2023

update for June on Heliodex projects

Published 2 July 2023 at 07:12 #monthlyupdate

Heliodex project update – May 2023

information about projects by Heliodex for May

Published 3 June 2023 at 02:46 #monthlyupdate

Heliodex project update – April 2023

update for Heliodex projects april

Published 2 May 2023 at 21:52 #monthlyupdate

Heliodex project update – March 2023

Project update 5 for march

Published 2 April 2023 at 22:04 #monthlyupdate

Heliodex project update – February 2023

Heliodex project update 4

Published 3 March 2023 at 22:35 #monthlyupdate

Heliodex project update – January 2023

project update 3

Published 2 February 2023 at 04:59 #monthlyupdate

Heliodex project update – December 2022

project update number 2

Published 2 January 2023 at 05:26 #monthlyupdate

Heliodex project update – November 2022

project update for projects

Published 24 November 2022 at 19:15 #monthlyupdate